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Types of AmmunitionEdit

Historical Cannon Projectiles Edit

Ball Edit

Basic round solid cannonball. Best for hitting targets at longer ranges to damage the hull and armor of a ship.

Double Edit

Two ball rounds fired at the same time. Less range than ball but with higher damage. (No longer in the game)

Chain Edit

Two smaller balls connected by a chain. Designed to damage the sails of a ship to reduce it's mobility.

Grape Edit

Multiple small round shot designed to kill crew at close range.  Basically turns a cannon into a shotgun.

Types of Cannon: Edit

Naval Artillery in the Age of Sail

CannonEdit

Basic cannons allow versatility in shot types and slightly higher damage output than the long gun.
Description Damage Depression Elevation Range Dispersion per 100m Vertical Dispersion Reload Time Module HP Penetration Mass
4 pd 15 6 3 1200 4 3 20 7 100 1
6 pd 18 6 3 1200 4 3 25 7 100 2
9 pd 20 6 3 1200 3 6 34 12 100 2.4
12 pd 23 6 3 1200 2 6 39 6 150 2.7
18 pd 27 6 3 1200 2 6 47 1 250 3.2
24 pd 32 6 3 1200 2.5 6 55 13 250 3.8
32 pd 37 6 3 1200 4 6 60 14 250 4.3
42 pd 42 6 3 1200 5 6 65 1 250 5

Long GunEdit

Long guns increase range and projectile speed with the cost of increased reload time.  A flatter trajectory also increases accuracy at higher ranges.
Description Damage Depression Elevation Range Dispersion per 100m Vertical Dispersion Reload Time Module HP Penetration Mass
4 pd Long 14 6 3 1400 4 3 22 7 100 1
6 pd Long 17 6 3 1400 4 3 27 7 100 2
9 pd Long 19 6 3 1400 3 6 37 12 100 2.4
12 pd Long 21 6 3 1400 2 6 43 6 200 2.7
18 pd Long 25 6 3 1400 2 6 51 1 300 3.2
24 pd Long 30 6 3 1400 2.5 6 60 17 300 3.8
32 pd Long 35 6 3 1400 4 6 66 18 300 4.3

CarronadeEdit

Carronades are built much lighter than cannons of equivalent caliber.  This means that a much higher caliber carronade can be placed in a smaller cannons position.  However the maximum amount of propellant used is much lower due to lighter construction.  This leads to the ability to fire a larger projectile but at lower velocity and range.  A ship carrying carronades will have to maintain close range to the enemy to apply damage.  This can make carronades an attractive option for lighter ships that can properly dictate range while avoiding enemy broadsides. 
Description Damage Depression Elevation Range Dispersion per 100m Vertical Dispersion Reload Time Module HP Penetration Mass
12pd Carronade 23 6 3 450 4 6 27 13 200 0.7
18pd Carronade 27 6 3 450 4 6 33 13 250 1
24pd Carronade 32 6 3 450 4 6 40 13 300 1.3
32pd Carronade 37 6 3 450 6 6 50 14 400 1.6
42pd Carronade 42 6 3 450 6 6 55 14 500 2
68pd Carronade 60 6 3 450 6 6 65 14 600 3.3

CaliberEdit

Age of sail cannons and carronades are rated by caliber which is the weight of their round shot in imperial pounds.  This is not to be confused with modern caliber which is categorized by the diameter of projectiles.  Increasing caliber of cannon generally increases damage and range at the cost of loading time.

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